Guides · Bases and raids

Raid them, don't take them

From the 5 November 2026 wipe the server automatically stops anyone from taking over another player's base. Here you will find, in order: what counts as someone else's base, who owns it, why the cupboard must always be locked, what happens with each action and what the sanctions are. Last updated: 5 November 2026.

In short

  • Raiding is always allowed: break in, destroy and loot.
  • In someone else's base you cannot close locks: they are destroyed at once and you receive a sanction.
  • Walls, floors, windows and gates you build there are destroyed after 10 seconds; twig stays.
  • Your tool cupboard is destroyed after 10 seconds in someone else's base.
  • Cupboard without a closed lock = public base: whoever clears the list takes it for the whole wipe.

Why this rule

After a raid, the winners could lock the base with their own locks and keep it for themselves, sometimes for days. The owner stayed locked out: unable to defend, repair or refill the cupboard for upkeep. Until now the staff stepped in by hand, after a report.

From this wipe the server takes care of it: at once, at any hour and in the same way for everyone. Raiding stays as free as before; only what you can do after getting in changes.

What counts as someone else's base

For the server, what you place is in another player's base if:

  • it is attached to one of their buildings, or
  • it is within 14 metres of any block of their base.

Three special cases:

  • Cupboard destroyed or never placed: the base is protected all the same, as if the cupboard were there. If the cupboard is destroyed, the base starts to decay only after 16 hours: you have time to place a new one.
  • Whoever came first is safe: only bases built before yours count. If a neighbour builds after you, their base does not make yours "someone else's".
  • Abandoned base: it belongs to whoever built it for as long as it exists, even if nobody plays there any more. It becomes free only once decay has destroyed it.

Owners, guests and strangers

For every base the server tells three groups apart:

  • Owners: whoever built the base and the current members of their team. Whoever leaves the team, or is kicked from it, becomes a stranger: the pieces they built stay with the base. The founder of the base keeps it even if they leave the team.
  • Guests: players authorised on the owners' cupboard. They have the same rights as the owners. If they are removed from the list they become strangers again, and the pieces they built stay with the base.
  • Strangers: everybody else. The rules in this guide apply to them only.

Open cupboard: public base

A cupboard without a lock, or with its lock open (not locked), is open to everybody: anyone can authorise on it, at any time, even after a raid. It is not grief: it is the owner's carelessness.

  • Whoever authorises on an open cupboard becomes a guest: they can build and close locks like the owners.
  • Whoever then clears the list of authorised players takes the base: from that moment it is theirs for the whole wipe, cupboard and pieces included.
  • The former owners lose the base and become strangers: if they then close locks or build there, it is grief and sanctions apply.
  • It applies to everyone, the new owner too: if they also leave the cupboard open, anyone can take the base from them the same way.

How to protect yourself: always put a lock on the cupboard and lock it. With the cupboard locked, the code or the key is needed to authorise, as always.

What happens, action by action

This is what happens when a stranger, in another player's base:

Sanctions

Only placing a lock, key or code, and locking it (with the key or by setting the code) brings sanctions: building pieces are simply removed. Each violation brings the next sanction:

  • Sanctions add up, whatever the base: every violation of the wipe counts, in any base. They reset only at the next wipe.
  • What −25% takes: a quarter of the points you have at that moment, on two counts: the wipe's prize points, which decide podiums and prizes, and your career points, which decide your rank. Points you earn afterwards count in full.
  • Prize points: the loss applies to the current wipe. At the next wipe they start again from zero, as for everyone.
  • Career points: the loss is permanent, so your rank may drop. Example: with 200 career points you are a Warrant Officer; a sanction takes 50 of them and, with 150, you drop to Staff Sergeant. You climb back only by earning new points with achievements and podiums.
  • Losses add up: each sanction takes 25% of what is left. With no new points in between, after two sanctions you keep 56% (−44%), after three 42% (−58%).
  • Statistics stay true: kills, raids, hours played and records do not change; achievements and the Hall of Fame stay as earned.
  • Several locks in a row count once: after a sanction for placing and locking a lock, key or code, any other locks the same player locks within the next 30 seconds are destroyed with no further sanction.
  • Sanctions are public: sanctioned players appear on the wall of shame and carry the dishonour mark on their profile.

How you notice it in game

  • When you build in someone else's base, a chat message warns you that those pieces will be destroyed after 10 seconds (twig stays).
  • When you close a forbidden lock, a red banner shows the sanction you received and the next one, together with an alarm. Banner and alarm are for you only: other players see and hear nothing.

If you are the victim

You have to do one thing only: keep your cupboard locked with a closed lock. The server does the rest: strangers' locks are destroyed as soon as they close them and their building pieces are destroyed after 10 seconds. If something slips past the system, write to the staff at staff.rustitalia@gmail.com, with your nickname, the time and where the base is.

Read also